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来源:畅无忧设计 更新时间:2011/7/16 22:10:53 阅读次数: 我要投稿
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特效代码:
<HTML>
<HEAD>
<META NAME="Title" CONTENT="JScript Simple Tetris">
<TITLE>在线俄罗斯方块</TITLE>
<style>
body {margin:0;background:black;}
td {height:20;width:20;}
#block_div {position:absolute;z-index:1;width:80;}
#table_div {position:absolute;z-index:0;width:320;}
#nblock_div {position:absolute;z-index:2;font:48 system;color:red;}
#title_div {position:absolute;left:326;top:7;font-size:22px;color:white}
#infobar_div {position:absolute;left:396;top:416;}
#infobar2_div {position:absolute;left:396;top:480;font-size:14px;color:white}
#infobar2_div a{color:99ccff;font:system;text-decoration:none}
.STYLE1 {
 color: #FF0000;
 font-size: 12px;
}
.STYLE2 {
 color: #FFFFFF;
 font-size: 12px;
}
</style>

<SCRIPT ID=clientEventHandlersJS LANGUAGE=javascript>
<!--


if (document.all){
var n_width = 800;
var n_height = 600;
var n_left = Math.round( screen.width/2 ) - n_width/2;
var n_top = Math.round( screen.height/2 ) - n_height/2;
var n_IncStep = 20;
var curBlcok,nextBlock;
var arr_curBlock = new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
var curX,curY;
var speed=1;
var maxspeed=9;
var clr_per_line=18;
var pause=0;
var gameover=0;
var colors = new Array("#999999","#0000FF","#80FFFF","#80FF80","#FFFF00","#FF8000","#FF00FF","#FF0000"
);
var cid;
var ncid;
var blocks = new Array("tt_O1","tt_T2","tt_Z1","tt_S1","tt_L1","tt_J1","tt_I2");
var bid;
var killedlines=0;

var tt_O1 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
var tt_O2 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
var tt_O3 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
var tt_O4 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);

var tt_T1 = new Array(0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0);
var tt_T2 = new Array(0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0);
var tt_T3 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0);
var tt_T4 = new Array(0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0);

var tt_Z1 = new Array(0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0);
var tt_Z2 = new Array(0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0);
var tt_Z3 = new Array(0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0);
var tt_Z4 = new Array(0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0);

var tt_S1 = new Array(0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0);
var tt_S2 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0);
var tt_S3 = new Array(0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0);
var tt_S4 = new Array(0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0);

var tt_L1 = new Array(0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0);
var tt_L2 = new Array(0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0);
var tt_L3 = new Array(0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0);
var tt_L4 = new Array(0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0);

var tt_J1 = new Array(0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0);
var tt_J2 = new Array(0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0);
var tt_J3 = new Array(0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0);
var tt_J4 = new Array(0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0);

var tt_I1 = new Array(0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0);
var tt_I2 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1);
var tt_I3 = new Array(0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0);
var tt_I4 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1);

var table = new Array(
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
        1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
                1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1)

}
else
alert("You need IE4+ to play Tetris!")

function dimension2(row,col,num){
    var i = row * num + col;
    return (this[i]);
}
Array.prototype.getd = dimension2;

function ShowBlock(x,y,block_type,color){
    for (var i=0;i<block_tbl.rows.length;i++){
        for (var j=0;j<block_tbl.rows(i).cells.length;j++){        
            var d2 = i * 4 + j;
            if (block_type[d2]==1){
                block_tbl.rows(i).cells(j).style.background = color;
            }
            else{
                block_tbl.rows(i).cells(j).style.background = "";
            }
        }
    }
    block_div.style.pixelLeft=x;
    block_div.style.pixelTop=y;
}

function ShowBlock1(x,y,block_type,color,obj_tabID,obj_divID){
    for (var i=0;i<obj_tabID.rows.length;i++){
        for (var j=0;j<obj_tabID.rows(i).cells.length;j++){        
            var d2 = i * 4 + j;
            if (block_type[d2]==1){
                obj_tabID.rows(i).cells(j).style.background = color;
            }
            else{
                obj_tabID.rows(i).cells(j).style.background = "";
            }
        }
    }
    obj_divID.style.pixelLeft=x;
    obj_divID.style.pixelTop=y;
}

function Change(inc){
    var type = curBlock.substr(0,4);
    var num = curBlock.substr(curBlock.length-1);
    num = parseInt(num) + inc;
    if (num>4||num<1) num -= 4*inc;
    type += num;
    eval("arr_tmp = " + type + ";");
    if (CanMove(curX,curY,arr_tmp)){
        curBlock = type;
        eval("arr_curBlock = " + curBlock + ";");
        eval("ShowBlock(block_div.style.pixelLeft,block_div.style.pixelTop," + curBlock + ",colors[" + cid + "]);");
    }
}

function CanMove(x,y,block){
    for (i=0;i<4;i++){
        for (j=0;j<4;j++){
            if (block.getd(i,j,4)&table.getd(y/n_IncStep+i,x/n_IncStep+j,16)) return false;
        }
    }
    return true;
}

function NewBlock(){
    curBlock = nextBlock;
    cid = ncid;
    bid = Math.round(Math.random()*(blocks.length-1));
    ncid = Math.round(Math.random()*(colors.length-1));
    nextBlock = blocks[bid];
    eval("arr_curBlock = " + curBlock + ";");
    eval("ShowBlock(120,0," + curBlock + ",colors[" + cid + "]);");
    eval("arr_curBlock = " + curBlock + ";");
    eval("ShowBlock1(466,116," + nextBlock + ",colors[" + ncid + "],nblock_tbl,nblock_div);");
}

function SaveBlock(){
    for (i=0;i<4;i++){
        for (j=0;j<4;j++){
            table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]|=arr_curBlock[i*4+j];
            if (arr_curBlock[i*4+j]==1)
                if ((curY/n_IncStep+i<21)&&(curX/n_IncStep+j>1)&&(curX/n_IncStep+j<14))
                    table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = colors[cid];
            if (table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]!=1)
                    table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = "black";
        }
    }
}

function DelLine(line){
    for(i=line;i>0;i--){
        for(j=2;j<14;j++){
            table[i*16+j]=table[(i-1)*16+j];
        }
    }
    table_tbl.deleteRow(line);
    table_tbl.insertRow(0);
    for (i=0;i<16;i++){
        table_tbl.rows(0).insertCell();
        if (i<2||i>13) table_tbl.rows(0).cells(i).style.background="navy";        
    }
    killedlines++;
    cll.innerText=parseInt(cll.innerText)+1;
}

function DelLines(){
    var c,d,i,j;
    d=0;
    curY=block_div.style.pixelTop;
    for(i=(curY/20+3);i>curY/20-1;i--){
        c=0;
        for(j=2;j<14;j++){
            if (isNaN(table[i*16+j])||i==21) break;
            c+=table[i*16+j];
        }
        if(c==12){
            DelLine(i);
            i++;
            d++;
        }
    }
    if (d>0)
        sco.innerText=parseInt(sco.innerText)+d*d*36;
}

function Lucifer(){
    for(var i=2;i<14;i++){
        if (table[16+i]==1) return true;
    }
    return false;
}

function GameOver(){
    gameover=1;
    clearInterval(gameInterval);
    block_div.innerHTML="";
    for (i=0;i<21;i++){
        for (j=2;j<14;j++){
            setTimeout("table_tbl.rows(" + i + ").cells(" + j + ").style.background = colors[Math.round(Math.random()*7)];",16*i*j);
        }
    }
    nblock_div.innerHTML = "Game Over";
}

function document_onkeydown() {
    if (gameover==1) return;
    with (block_div.style){
    curX = pixelLeft;
    curY = pixelTop;
    switch (event.keyCode){
        case 37:
            if (CanMove(curX-n_IncStep,curY,arr_curBlock))
                pixelLeft-=n_IncStep;
            break;
        case 38:
            Change(1);
            break;
        case 39:
            if (CanMove(curX+n_IncStep,curY,arr_curBlock))
                pixelLeft+=n_IncStep;
            break;
        case 40:
            if (CanMove(curX,curY+n_IncStep,arr_curBlock)){
                pixelTop+=n_IncStep;
            }
            else{
                SaveBlock();
                DelLines();
                if (Lucifer()){
                    GameOver();
                    return;
                }
                sco.innerText=parseInt(sco.innerText)+2;
                NewBlock();
            }
            break;
        case 32:
            if (pause==0){
                clearInterval(gameInterval);
                pause=1;
            }
            else{
                gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);
                pause=0;
            }
            break;
        case 90:        
            Change(1);
            break;
        case 88:    
            Change(-1);
            break;
        default:
    }
    }
}

function Handle_Interval(){
    curX = block_div.style.pixelLeft;
    curY = block_div.style.pixelTop;
    if (CanMove(curX,curY+n_IncStep,arr_curBlock)){
        block_div.style.pixelTop+=n_IncStep;
    }
    else{
        SaveBlock();
        DelLines();
        if (Lucifer()){
            GameOver();
            return;
        }
        sco.innerText=parseInt(sco.innerText)+2
        NewBlock();
    }
    if (killedlines>=clr_per_line){
        killedlines-=clr_per_line;
        if (speed<maxspeed)
            speed++;
        else
            speed=maxspeed;
        spd.innerText=speed;
        clearInterval(gameInterval);
        gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);
    }
}
//-->
</SCRIPT>

<SCRIPT LANGUAGE=javascript FOR=document EVENT=onkeydown>
<!--
 if (document.all)
 document_onkeydown()
//-->
</SCRIPT>

</HEAD>

<BODY LANGUAGE=javascript>

<div id=block_div style="left:60;top:0">
<table id=block_tbl border=0 cellspacing=0 cellpadding=0>
<script>
if (document.all){
for (var i=0;i<4;i++){
    document.write("<tr>");
    for (var j=0;j<4;j++){
        document.write("<td style=\"border:1 solid black;\"></td>");
    }
    document.write("</tr>");
}
}
</script>
</table>
</div>

<div id=nblock_div>
<table id=nblock_tbl border=0 cellspacing=0 cellpadding=0>
<script>
if (document.all){
for (var i=0;i<4;i++){
    document.write("<tr>");
    for (var j=0;j<4;j++){
        document.write("<td style=\"height:40;width:40;border:1 outset black;\"></td>");
    }
    document.write("</tr>");
}
}
</script>
</table>
</div>

<div id=table_div>
<table id=table_tbl border=0 cellspacing=0 cellpadding=0>
<script>
if (document.all){
for (var i=0;i<22;i++){
    document.write("<tr>");
    for (var j=0;j<16;j++){
        var d2 = i * 16 + j;
        if (table[d2]==1)
        document.write("<td bgcolor=navy></td>");
        else
        document.write("<td style=\"background:black;\"></td>");
    }
    document.write("</tr>");
}
}
</script>
</table>
</div>

<div id=title_div nowrap align="center"><span class="STYLE2">请输入游戏速度(1-9) </span> <input type="text" size=8 id="speedin"> <button onClick="begintet()" id="but">开 始</button></div>


<div id=infobar_div>
<table border=1 bordercolor=navy cellspacing=0 cellpadding=0 align="center">
<tr align=center>
<td style="color:99ccff;font:12 system;width:56;">Speed:</td>
<td style="color:red;font:12 system;" id=spd>1</td>
<td style="color:99ccff;font:12 system;width:86;">Total Score:</td>
<td style="color:red;font:12 system;" id=sco>0</td>
<td style="color:99ccff;font:12 system;width:96;">Cleared Lines:</td>
<td style="color:red;font:12 system;" id=cll>0</td>
</tr>
</table>
</div>

<SCRIPT ID=MainSection LANGUAGE=javascript>
<!--
if (document.all){
ncid = Math.round(Math.random()*(colors.length-1));
bid = Math.round(Math.random()*(blocks.length-1));
nextBlock = blocks[bid];
NewBlock();
}
function begintet(){
document.all.speedin.disabled=true
document.all.but.disabled=true
speed=parseInt(document.all.speedin.value);
if (isNaN(speed)||speed==null||speed>maxspeed||speed<1) speed=1;
spd.innerText=speed;
gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);
}


//-->
</SCRIPT><br><center>
  <span class="STYLE2"><br>游戏说明:<br>
  在小框内输入游戏速度(1-9),数字越大速度越快;<br>
  输入后点开始,游戏正式开始;<br>游戏结束后刷新本页继续新一轮的游戏<br>方向键↑更换方块方向、方向键←左移、方向键→右移,方向键↓向下加速</span><br><br>
  <span class="STYLE1">请注意:游戏开始以后请勿刷新本页,否则所有游戏数据将会丢失!</span>
</center> <div id="tj" style="display:none;"><script src='http://s26.cnzz.com/stat.php?id=2651&web_id=2651' language='JavaScript' charset='gb2312'></script></div>
</BODY>
</HTML>

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特效说明:
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